english polski
January 26, 2010


Mauro Fiore concludes his experience on Avatar

Mauro Fiore (The Island, The Training Day, Lost Souls) gives some tips on 3-D technology:

Depth-of-field & Lighting

"Shallow depth-of-field is an interesting dilemma in 3-D, because you need to see the depth to lend objects
a dimensionality, but if you have too much depth-of-field and too much detail in the background, your eye wanders all over the screen, and you're not sure what to look at. I had to find new ways to direct
the audience’s eye to the right part of the frame, and we accomplished that throught lighting and set dressing. We strove to minimize the distractions in the background. I learned that if I controlled the degree of light falloff in the background, I could help focus the viewer’s attention where we wanted it.”


“Anytime you’re in a position where one lens is obstructed by an object and the other isn’t – say, when you’re shooting over someone’s shoulder or thought a doorway – you get into a situation your eyes can’t comfortably handle in 3-D. Whenever we got into that type of situation, we had to be very careful to ensure both lenses were seeing both the obstruction and the clear view.”


“The challenge for me, and what really got me excited about the film, was to use the tools to tell the story
in the best way possible. It required a lot of experientation and a reinterpretation of how I deal with composition and lighting.”

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